My Diabetes App is an app developed to make life easier to people with diabetes, including myself.
Pickit Individual is an image platform partly owned by Microsoft. The vision is to collect, curate and distribute high quality images for a reasonable price in every channel imaginable in the world.
P4B is a platform for companies to curate and distribute images among their own employees.
"See your characters come to life in animated videos with the flick of a finger. Share with friends and family."
Using the most common interface for storytelling, writing. Plotagon let's users stories come alive as movies.
Plotagon education provides a yet another tool for teachers to educate their students in fun and interesting way.
A Game of Dwarves is a production by Zeam Game Studio AB in coop with the producer Paradox Interactive. It was built in the BitSquid Game Engine using C++ and Lua.
Starvoid is a production by Zeam Game Studio AB in coop with the producer Paradox Interactive. It was built using the BitSquid Game Engine, C++ and Lua.
Dwarfs!? is an indie strategy video game developed by Power of Two and originally published by Tripwire Interactive.
Team Assault is a production by Zeam Game Studio AB in coop with the producer Slitherine. it was built using the TrueVision3D Game Engine and C++.
Pirate Griddles is a production by Zeam Game Studio AB and distributed with the producer, Gamesgate. It was built using the Unity3D Game Engine and C#.
Effort Africa is a production på Litchi Productions in coop with Red Cross to spread awareness about 3rd country world problems. It was built int the Torque Game Engine using Torque script.
Together with the University of Gotland I was hired to build an art project to showcase the Microsoft Surface table. It was built using the Microsoft Surface SDK and XNA.
Together with the University of Gotland I was hired to build an network game to showcase the Microsoft Surface table. It was built using the Microsoft Surface SDK and XNA.
During my studies I created several games myself and with friends. Techniques used were XNA, Truevision3D, Unity3D and the Torque Game Engine along with many assisting libraries such as Ogre and RakNET.
As a kid I discovered webdesign and throughout my teenage I spent many hours developing websites for myself, my friends and companies. They don't look like much to the world nowdays, but I still like to showcase them to show where my journey began.
This is a page about Ted Lindström
A mobile application developer
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